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Traditional Kitchen (3D Studio Max modeling tutorial) page 3 of 4
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Traditional Kitchen (3D Studio Max modeling tutorial) page 3 of 4

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Traditional Kitchen (page 3/4)

Written by Mike | Posted on April 8th, 2007
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Traditional Kitchen (3D Studio Max modeling tutorial) - step 7
Go to Edge sub-object mode and select all the edge-loops that define the central shape. Also select the edges that define the "corners" of the central shape.
Traditional Kitchen (3D Studio Max modeling tutorial) - step 8
Add to the selection the edges that define the outer contour of the door and its corners.
Traditional Kitchen (3D Studio Max modeling tutorial) - step 9
Chamfer all selected edges with an Amount of 0.01. Then throw a MeshSmooth modifier with 3 Iterations on the object and the door is finished.

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