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Rubik Cube (3D Studio Max modeling tutorial) page 5 of 5
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Rubik Cube (3D Studio Max modeling tutorial) page 5 of 5

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Rubik Cube (page 5/5)

Written by Mike | Posted on August 8th, 2007
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Rubik Cube (3D Studio Max modeling tutorial) - step 13
Hit Ctrl+I to invert the selection.
Rubik Cube (3D Studio Max modeling tutorial) - step 14
Chamfer the new selection of edges 0.05 units.
Rubik Cube (3D Studio Max modeling tutorial) - step 15
Finally, add a MeshSmooth modifier on our object. Now all the Rubik cube needs is a Multi/Subobject material and you're done!

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