In this tutorial we will learn to create a realistic toothbrush. First we will model the body and then we'll use the Hair and Fur modifier to create the bristles. To make things easier you should download the blueprints we used in the top and front views.
In the Top Viewport create a plane (Length=20; Width=150; Length Segs=1; Width Segs=1). Activate angle snap (keyboard "A") and Shift+rotate to create another plane perpendicular on the first one. Move the second plane so it forms a right angle with the first one. Select the horizontal plane and hit keyboard "M" to open the Material Editor. Go to the first material slot and click the little square near Diffuse (on the Blinn Basic Parameters rollout). Select bitmap and open top.jpg. Click Assign Material to Selection and then Show Map in Viewport. Repeat these steps in order to assign the front.jpg to the other plane.
Go to the Front Viewport and hit F3. Do the same to the Top Viewport. So, in the Front View, create a small plane with 1 Width Seg and 1 Length Seg. In the Top Viewport drag the plane until it is aligned to the "head" of the toothbrush. Convert it to an Editable Poly (Right click > Convert to > Convert to Editable Poly). To have a better view of the blueprint you can hit Alt+X to enable/disable see-trough mode (when the plane is selected).
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