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Open Umbrella (3D Studio Max modeling tutorial) page 1 of 5
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Open Umbrella (3D Studio Max modeling tutorial) page 1 of 5

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Open Umbrella (page 1/5)

Written by Mike | Posted on April 24th, 2007
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Open Umbrella (3D Studio Max modeling tutorial) - step 1
In this tutorial you will learn how to create an open umbrella quick and easy. It's not a detailed model, rather an easy to build object, ready to be deployed in larger scenes.
Open Umbrella (3D Studio Max modeling tutorial) - step 2
Start by creating in the Top View a sphere with a Radius of 100 units.
Open Umbrella (3D Studio Max modeling tutorial) - step 3
Go to the Modify panel and change the number of Segments to 18 and Hemisphere to 0.625. Convert the object to an Editable Poly (Right click > Convert To > Convert to Editable Poly) or throw an Edit Poly modifier.

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