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Hammer Head (3D Studio Max modeling tutorial) page 6 of 6
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Hammer Head (3D Studio Max modeling tutorial) page 6 of 6

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Hammer Head (page 6/6)

Written by Mike | Posted on July 9th, 2007
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Hammer Head (3D Studio Max modeling tutorial) - step 16
Select the edges that will be visible after smoothing our geometry.
Hammer Head (3D Studio Max modeling tutorial) - step 17
Check both the front and the back for selection errors as any mistake could result in ugly geometry.
Hammer Head (3D Studio Max modeling tutorial) - step 18
Chamfer your selection with a small, but visible amount and add a MeshSmooth modifier with 3 Iterations to the stack. for the hammer's body you can use cylinders and maybe a bit more of box modeling, which should be piece of cake after you've done this hammer head. ;)

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