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Barcelona Chair Part II (3D Studio Max modeling tutorial) page 8 of 8
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Barcelona Chair Part II (3D Studio Max modeling tutorial) page 8 of 8

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Barcelona Chair Part II (page 8/8)

Written by Alex | Posted on March 23rd, 2007
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Barcelona Chair Part II (3D Studio Max modeling tutorial) - step 22
Select the polygons highlighted in the image above. Bevel them using these settings: Bevel Type=By Polygon; Height=0.25; Outline Amount=0. Hit Apply. Bevel Type=By Polygon; Height=0; Outline Amount=0.4. Hit Apply. Bevel Type=By Polygon; Height=0.2; Outline Amount=0.2. Hit OK.
Barcelona Chair Part II (3D Studio Max modeling tutorial) - step 23
Select the 2 middle-top polygons and enable Soft Selection (Falloff=16; Pinch=0; Bubble=0), uncheck Affect Backfacing and drag them down a little.
Barcelona Chair Part II (3D Studio Max modeling tutorial) - step 24
Exit the Edit Geometry Mode, go to Modifiers List and add Mesh Smooth with the 2 Iterations. In the Left Viewport Shift+Drag to make a copy of the pillow and then rotate, move and scale it until it fits the back of the chair. The Barcelona chair is done!

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